
The Batik System is something that early Filipinos have lived where body painting or tattoos is a societal norm that dictates your achievements, class and reputation-- and in this game will also affect your dialogue options and merchant trade prices.



The Batik—functioning as modular tattoo layers—will originate from the ankles and progress upward to the face. Each tattoo set will be implemented using texture mask–based material setups within Unreal Engine, allowing dynamic swapping and scalable expansion. After performance testing, texture masks proved significantly more efficient than multiple skin variants, which quickly increase memory usage, and decals, which introduce additional rendering overhead. The layered material approach provides the optimal balance between performance, flexibility, and visual fidelity.
In addition to the tattoo system, we plan to support three body archetypes:
Petite — representing the OG ancestors, Negrito/Aeta/Ati heritage
Large — for broader physiques
Standard — for general use
Even with these variations, texture masks remain the preferred solution. Each body type will utilize unique UV layouts and material instances while sharing the same mask logic, ensuring consistent modularity and efficient texture management across all models.
-Jamil
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